Wizard Academy is a single-player multi-level platformer targeted for ages 5 through 7. The game takes place in the fantasy novel in Arthur called Henry Skreever, which follows Henry and his magical adventures in his school Pigblisters Wizard Academy.

In the game, Arthur must save his friends and recover their magic books from the evil floating cloud Lord Moldywort!

Overview

Environment Artist:

  • Created an atmosphere for each level based on a specific theme, using colors and creating props to create distinction between them

Visual Effects Animator:

  • Created fun and sometimes silly animations that would affect the level the player is currently on. Some would be easter eggs for the super fans of the Arthur franchise

Roles

The first few levels represented the classrooms that young wizards would sit in. The general theme was blue, with books and scrolls lying around on school desks.

Some prop samples below:

Classroom Levels

The next few levels were designed to feel like greenhouse/botany rooms. This area included some gardening tools, along with colorful flowers and unusual-looking plants with vines growing around the green bricks.

Some prop samples below:

Botany Levels

A wizarding school isn’t complete without some spooky abandoned hallways! The rooms were littered with faded books, forgotten suitcases, and old trunks. There were tattered banners and cobwebs with spiders dangling from the ceiling.

Some prop samples below:

Abandoned Levels

The players encountered the boss, Lord Moldywart, in his tower as the final level. It's Moldywarts domain, with the most dangerous obstacles that the player needs to evade. The tower had a red hue with Moldywarts banners hanging. The stolen books littered the level.

Some prop samples below:

Tower Level

Potion Easter Egg Effects

A short sample of some of the animated effects that activate when a potion is discovered.

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Arthur's Tiny Tales

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The Big Gathering