Asylum was a proof of concept for a 2D point-and-click adventure game created in Unity for my University senior thesis. Inspired by the short story “The Yellow Wallpaper” by Charlotte Perkins, Asylum focused on the mistreatment of women in the Victorian era. The game followed a narrative with our main character, but also exposed the cruel treatments used at the time, as well as telling true stories from women who experienced these institutions.

Overview

Game Designer:

  • Planned out all features, interactions, and cutscenes for the demo

  • Created a visual flow chart and UX plan

Narrative Designer:

  • Wrote dialogue and storylines for the main character, as well as some side characters found in the asylum

  • Wrote abbreviations of real stories about women who experienced mistreatment in these facilties

Environment Artist:

  • Illustrated backgrounds with mixed media containing historically important documents and photographs relating to the treatment of patients in mental asylums

Animator:

  • Animated characters and cutscenes

Roles

Environments

Game Map

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